![]() ![]() In this post, I will provide the details of how such a development environment can be created based on Ubuntu, a common Linux distribution. It is not a big problem though, i can still compile from UE Editor or VS.In my previous post I described how Retro68 can be used to compile 68K Macintosh apps from your modern Linux distribution and also explored how Retro68 together with CodeLite and pce/macplus emulator can form a very good 68k development environment. UnrealHeaderTool failed for target ‘ChessGame’ (platform: Win64, module info: C:\Dosyalar\UE4Projects\ChessGame11\Intermediate\Build\Win64\ChessGame\Development\UnrealHeaderTool.manifest). UE4Game - C:\Program Files\Epic Games\4.9\Engine\Source\ UE4Editor - C:\Program Files\Epic Games\4.9\Engine\Source\ Location: C:\Program Files\Epic Games\4.9\Engine\Intermediate\Build\BuildRules\UE4ModuleRules.dll Performing full C include scan (no include cache file)Ĭreating makefile for UnrealHeaderTool (no existing makefile)ĮRROR: Couldn’t find target rules file for target ‘UnrealHeaderTool’ in rules assembly ‘UE4ModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. Building project: ChessGame - Development ]-Ĭreating makefile for ChessGame (no existing makefile) MESSAGE: Entering directory `C:\Program Files\Epic Games\4.9\Engine\Binaries\DotNet’Ĭ:\WINDOWS\system32\cmd.exe /C “UnrealBuildTool.exe ChessGame Win64 Development -project=“C:\Dosyalar\UE4Projects\ChessGame11\ChessGame.uproject”” In windows 10 i receive an error when building. ![]()
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